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Enigmatic Defiance

Raziel a posted Sep 7, 14
Music is one of those things that can tell a story on it's own. Maybe that's one of the things that I really enjoy about instrumental scores. I love the music of Orgrimmar--the raw power of the Orcs emanates through the beats of the drums. The majesty of the Alliance can be heard as you walk through the gates of Stormwind. I'll admit, every time I watch a video that plays on the crescendo of the Alliance theme, it makes me want to go roll a new character. I'll always be the first person to yell "FOR THE HORDE" at BlizzCon, and the Horde will always be the faction I align with, but it's always interesting how music can be woven to help further a storyline.

Sometimes I sit and doodle storyboards or visualize in my mind how I would build a "guild movie." You know, one of those recruitment videos or even a boss kill movie, where you want it set to perfect music that embraces the guild and the fight. I've done this for years. I have Fraps, I have Sony Vegas, I've even done video production in a past life (better question, what HASN'T Raz done?), but I'm a perfectionist who needs more hours in a day, so the ideas stay in my mind.

Recently, one of our raiders, Geranguas, shared a project he'd been working on in his spare time, named Enigmatic Defiance; an instrumental song that he felt represented the raiding team. With his permission, I'm sharing it to all those who visit the site. Ger's incredible song really makes me want to put a video together now, but I'm going to have to come up with something so amazingly epic to capture the power of his song.

One of the things I love about WoW is that it introduces me to people with amazing talents that I would never otherwise have the chance to meet. I look forward to Warlords of Draenor, when we can stand defiantly against everything that Blizzard throws at us!

Shamans Dead! 8/14!

Raziel a posted Jul 10, 14

I'm failing at a catchy title this afternoon. It's either due to too much caffeine, or the fact that I've been having to actively wordsmith too much at work and I just really can't think of anything clever at this point.

Anyway--3 pulls and we had 2 very dead shaman! This wasn't the first time we had worked on them (actually, it was only the second time), but we had our newest recruit, Ger, joining us, so he got to learn the fight (and kill it) with just a couple pulls! He said it was new guy luck--I'll take it!

Morn did a great job of keeping the DPS and Lofaz alive as they played down with slimes and dodged circles of death, while Ale and Bibbel chilled out with Ursal and I as the hill team dodging what Lofaz likes to call "tomes." Tomes, tombs--they are both really big (usually)--I'll give him a pass on this one. I need to keep getting Lofaz to say things with his New England accent--it amuses me to no end. Seriously--ask someone from New England to say "car keys" and "khakis" and see if it sounds different. (Hint, IT WON'T)

It's been a nice return to raiding with a new kill--we're still playing with Malkorok--who I think we can all say is a jerk. We'll get him figured out soon enough!

Congrats on the kill everyone!
Aleyira Thank you guys for letting me join you on the kill 2 weeks ago!
Lofaz a Raz, you time-traveling cheater! Hang in there guys, we'll have them dead in a month!
Sarinha well done everyone!!!

The Evolution of Enigma

Raziel a posted Jun 26, 14
Creating Enigma was a big leap of faith. We were a group of friends moving off a dying realm. The goal was to start raiding again--something we were struggling to do in our previous home. There was a massive concern about the unknowns. Would we be able to get a raid team off the ground? Would it last? Could we manage the happiness of a collection of players and succeed?

I'm the first to admit that sometimes I leap without looking. My decision to move on and start Enigma was not done on a whim though. Enigma is not the first guild that I have managed, nor is it the first raiding guild that I have run. From experience, running a raiding guild is a heck of a lot easier than running a social guild. With a raiding guild you have the understanding of the end goal--to raid. Social guilds are a touch opaque. Finding players with the same interests and play times to have social events can be a challenge. Definitely moreso than finding raiders.

Warcraft is an evolving game. We see it with each patch. The game is a behemoth at this point though, and some things are slow to change. Blizzard uses expansions to implement large-scale change to how WoW plays, sometimes to good and bad effect. The challenge though is if you wait too long, your playerbase grows frustrated, or bored, and leaves. If you do it too quickly, people are constantly having to relearn their class and the game and you still have resulting frustration. It’s one half dozen or the other—take your pick.

The same is true for guilds. If a guild stagnates, your playerbase will look for a new home. If you grow lax with managing the progression through content and addressing the issues that hold you back, you will lose raiders. This requires agility by the guild leadership and raid leaders. It requires "out of the box" thinking to up the engagement level when content grows stale and people get tired of staring at the same boss night after night and progression becomes regression.

In order to stay in the game, changes must be considered at every bend in the road. During BlizzCon 2013, Blizzard announced Warlords of Draenor and the changes they were making to raiding. It's hard to fathom that since November 2013, I have been working with our raid leader to figure out how we are going to handle the flexible raid scaling and the possibility of Mythic raiding as a guild. That is pre-planning. We don't even have a release date and we're already outlining recruitment needs to complete a solid comp for Mythic.

This is all part of the evolution of the game and the evolution of the guild. The raid team voted during our Siege debriefs on how they wanted to raid in Warlords and a resounding yes was issued for Mythic level raiding. With that noted, the preparations have begun. Expectations have been raised and the website will continue to evolve as I implement changes to help us prepare for Warlords.

To our current members and raiders, the core of Enigma will not change--our values and our personality are still what they were at founding, we are fine-tuning and strengthening ourselves in preparation for our travels to Draenor. For potential members and raiders, I want to impart on you the understanding that we are not a revolving door--I am proud of the players who wear this guild tag and I will continue to strive to make Enigma a force to be reckoned with.


It's a Twofer!

Raziel a posted Apr 4, 14

For what it's worth, I don't like the stupid bone spikes or whatever they are called on Iron Juggernaut. They annoy me. To no end. But my gripe about the spikes probably is no where near the skill required of the healing team to keep us all alive during siege mode. Iron Jugg is officially dead and the raid team is quite thrilled! To finish off the night, we went and gave General Nazgrim a swift kick in the head to bring our kill count up to 7/14! Great job by the raid team on the exceptional progress!

Here's to more boss kills in the future!

Theolin Woooot!!! ...
Sarinha awesome job!!!
Check that out--my post did JUST ENOUGH goading of the raid team that they delivered a boss kill! And true to my word, I delivered a post! It's a couple hours past due but it is here and with the title that Amulgur selected!

On our second pull of the night we smacked Protectors into the dust! This fight is totally a messed up Hokie Pokie. You put your left foot in, you run out when you get Sha-Seared, you do the Hokie Pokie and you throw that damn mob to Lofaz before you get one-shot and we kick these bosses' butt, and that's what it's all about! \o/



Maybe I should cut back on the caffeine...

Without further ado, I give you our Protectors kill shot!

Sarinha Congratulations everyone!! awesome job! *giggles at the exploding ball of light*
Kat Yay! Nice job! ...
Raziel a Oh hell. I was so fixated on Blash's comment about how she better be visible because of Ulk's giant tree ass that I comp ...
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